
- 0p need for speed payback background android#
- 0p need for speed payback background pro#
- 0p need for speed payback background series#
0p need for speed payback background android#

IPad 3, iPad 4, iPad Air, iPad iPad, iPad Mini 2, iPad Mini 3, iPad Mini 4, 9.7" iPad Pro: 2048x1536, 1536x2048
0p need for speed payback background pro#
IPhone 14 Pro Max, iPhone 15 Plus, iPhone 15 Pro Max: 1290x2796 IPhone 12 Pro Max, iPhone 13 Pro Max, iPhone 14 Plus: 1284x2778 IPhone Xs Max, iPhone 11 Pro Max: 1242x2688 IPhone X, iPhone Xs, iPhone 11 Pro: 1125x2436 IPhone 6 plus, iPhone 6s plus, iPhone 7 plus, iPhone 8 plus: 1242x2208 IPhone 6, iPhone 6s, iPhone 7, iPhone 8: 750x1334 IPhone 5, iPhone 5s, iPhone 5c, iPhone SE: 640x1136 IPhone: iPhone 2G, iPhone 3G, iPhone 3GS: 320x480 Unfortunately they can’t compensate for the structural and narrative missteps which feel more grating the longer you play, until eventually the breezy powerslides and 150mph overtakes simply aren’t enough anymore.MacBook Pro 13.3" Retina, MacBook Air 13" Retina, MacBook Air 13.3"(2020, M1): 2560x1600 Dual monitor: Then there are Side Bets, a tonally consistent new mechanic which throws in added objectives each race and alleviate the sense of repetition. The exterior view’s camera sells you a sense of danger and being on the edge of control, and simply being in control of a car feels weighty and compelling.
0p need for speed payback background series#
What Payback does well is what the series has always excelled at: satisfying arcade handling and a sense of speed. These drops, and the occasional car you drive right though in the game world, suggest a less than stellar technical foundation. The range of ten options is modest but enough to dial in an acceptable fidelity/performance balance on most systems, and but the engine seems prone to frame drops and slow downs on all settings.

On a GTX 1070 and i5 6500 running at 2560x1600, Payback can’t quite keep to 60fps at ultra settings, so some degree of graphics settings adjustment is required to hit that smooth v-synced frame delivery. Central trio Mac, Tyler, and Jess have voice talent trying their hardest to make their lines sound like human beings communicating, but there’s evidently only so much you can do with lines like “Wow, the torque on this thing!” and “Guess I’ll just have to beat you all.” The Hollywood set-pieces are jarring cut-scenes that rob you of the satisfaction of pulling them off, and the corny dialogue comes across as inept, rather than knowing. That appeal, the central kitsch of F&F, is lost in translation in Payback. Those movies which, famously, exist on a precarious ‘so bad it’s good’ appeal hanging above every set-piece like the sword of Damocles. After all, if Vin Diesel one liner-ing his way through wafer-thin scripts about cars driving through skyscrapers makes for a box office smash, why can’t a game appeal to that same appetite? Everything about Payback-the quasi-Vegas setting Fortune City the revenge plot the love for tuners getting airborne and smashing things-harks back to those movies.


The problems begin with the esteem Need For Speed Payback holds the Fast and Furious franchise in.
